1.0.0
Handle game control keys
Extends Component
(any)
Maps keys with the in-game function key equivalent
(json)
Name | Description |
---|---|
keys.KeyW String
|
"up" |
keys.KeyS String
|
"down" |
keys.KeyA String
|
"left" |
keys.KeyD String
|
"right" |
keys.ArrowUp String
|
"up" |
keys.ArrowDown String
|
"down" |
keys.ArrowLeft String
|
"left" |
keys.ArrowRight String
|
"right" |
keys.KeyK String
|
"up" |
keys.KeyJ String
|
"down" |
keys.KeyH String
|
"left" |
keys.KeyL String
|
"right" |
keys.Escape String
|
"escape" |
Handle render-related functionality for controls
Handle render-related functionality for controls
Draw current player / NPC
Extends Component
(any)
This gets overridden after render
Type: Integer
Type: Context
Type: Integer
Coordinates of the center cell within the viewport
Type: object
(any)
Container to render the view within
(any)
relative column index
(any)
relative row index
(any)
size of game cell in viewport (relative size)
(any)
width x height
(any)
X coordinate
(any)
Y coordinate
Draw player inventory
Extends Component
(any)
(any)
Container to render the view within
(any)
(any)
(any)
(any)
(any)
Draw current player / NPC
Extends Component
(any)
(any)
salt based on position on map row, column
(any)
prevent huge seed
(any)
column of cell at coordinate
(any)
row of cell at coordinate
(any)
column for cell gen
(any)
row for cell gen
(any)
X coordinate
(any)
Y coordinate
(any)
block to be placed
Draw Minecraft-styled map
Extends Map
(any)
(any)
column for cell gen
(any)
row for cell gen
Handle game control keys
Extends Component
(any)
Handle game pause functions
Extends Component
(any)
Draw current player / NPC
Extends Component
(any)
(any)
Container to render the view within
Draw Rainbow-styled map
Extends Map
(any)
Handle context saving and loading
Extends Component
(any)
Draw a test map environment
Extends Map
(any)
Resize the textures to correct size once after every screen resolution change, rather than on every render
Extends Component
(any)
Base class for components
Extends View
(any)
Renders a defined view into a container. Passes in necessary, predefined render parameters.
(any)
String to encode
(any)
Algorithm to use
Crypt functions
Utility functions
Base class for views
(options)
(any)
Renders a defined view into a container. Passes in necessary, predefined render parameters.
(any)
Container to render the view within
Base CanvasView class
Extends View
(any)
Renders a defined view into a container. Passes in necessary, predefined render parameters.
(any)
Container to render the view within
(any)
string description of action case
Base GameOverView class
Extends View
(any)
Renders a defined view into a container. Passes in necessary, predefined render parameters.
(any)
Container to render the view within
Base MapSetupView class
Extends View
(any)
Base MenuView class
Extends View
(any)